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Photography Troubleshooting: No More Bad Photos

On 31, Mar 2010 | 125 Comments | In Blog, Tutorials | By grapikom

Running into problems when taking photographs over, and over
again? Here’s a handy guide that will help you troubleshoot your
problems, and improve your shots all at once!

Rather than stretch this out over several articles, it
seemed like a good idea to provide  solutions to
common problems in Photography all in one
informative list. Please be sure to ask any questions
if you’re having problems not mentioned here!


Blurry Images Caused by Poor Focus

Photos that aren’t sharp are almost always caused by focus problems — either you, or the auto focus
didn’t do their job correctly. If you are using auto focus and still get blurred photos it might be because
the camera used another focusing point rather than the one thought you intended to use.  Another
reason might be the setting of the focus and then moving the camera without refocusing.

Blurry Photos Caused by Camera Shake

Camera shake is a result of unsteady hands or a too long of a exposure. To counter this you can change
the shutter speed,or make the exposure time shorter. If you don’t want to change the aperture you can
always change the ISO setting. Higher ISO will create noise, but noise is better than a blurry image
caused by too long of a exposure time.

Another option is to use a tripod or monopod.

Standing Steady: Proven Ways to Reduce Shake in Photography

Learn how to get those steady shots, both with the help of tripods, monopod, and additionally with your
bear hands. These tips are guaranteed to improve your stability while taking photographs!

To get good photographs you usually have to hold the camera steady. Sometimes a blurry photograph
or one in motion can be desired, but most of the time it’s unwanted. The most common equipment to
help counter this is the tripod, but I will also give you a few other tips to reduce camera shake in this
article.

Tripod

As I said, the tripod is the classic tool to make your photographs sharp and crisp. It’s by far the steadiest method and produces great result time after time, but there are a few things to think about.

Just like everything else the tripods comes in all different shapes and sizes, not to mention price classes. It’s important to sit down and think about what you want out of your tripod — is it going to be used in a studio or outdoors, what type of lenses are you planning on using and how much do they weight, do you want a ball head or a 3-way pan-tilt head?

If you’re only going to use the tripod indoors it doesn’t have to be as sturdy and rough as an outdoors tripod needs to be. The heavier the tripod the more stable it is, and I’ve learned a ‘rule’ that says “for every 100mm focal length the tripod should weigh 1kg (2.2 lbs)“. So if you are planning on using a 300mm telephoto lens the tripod should weigh about 3kg (6.6 lbs). I’m not sure how accurate this rule is, but it can work as some kind of guideline. Do keep in mind though that high-end tripods can be both very stable and light, but rather expensive.

If you do not need to have the tripod set up at full height, extend the upper parts of the legs first since the lower parts are thinner and thereby not as stable. Some tripods have the ability to raise a post in the center to maximize the height even more — do not use this feature unless you truly need to since the center post is more unstable.

The choice between a ball head and a 3-way pan-tilt head is simply personal preferences. With the 3-way pan-tilt head you can easily change just one axes, such as panning or tilting, without affecting the other axes. The ball head gives you more ability to move the camera around and is much faster to change, but ball heads are often more expensive.

A personal tripod recommendation would be the Manfrotto 055XPROB legs with the 488RC2 ball head. I have an earlier version of the legs, but the difference is minimal. This combination would land somewhere in the mid-range of prices, but the quality is very high and unless you have very heavy lenses (in which case you might want to look at Gitzo tripods) this is a perfect solution. This tripod is not the lightest, but it’s steady and at a great price.If you’re tall this is also a tripod to consider, since it stand very tall even without the center post raised.

Monopod

A monopod is a great alternative to tripods and handheld. You can’t have a shutter speed of 1 hour on a monopod like you can on a tripod, you can most likely not even have a shutter speed of 30 seconds — but that’s not the target market for monopods. They are a more mobile tool to help you stabilize your shots without having to carry around a tripod, and monopods are far more simple and quick to set up.

It can take some time getting use to a monopod, and the most effective way to use it is to have its foot placed against your back foot. Do not just have the monopod stand in front of you; this will not give enough stability to help you very much. Try finding a good posture where you can hold the camera as steady as possible.

Hand held

This is the most common way to take photographs and most of the time it will do just fine, but there are ways to take advantage of your surrounding and changing your stance to help you with stability.

Always hold the camera close to you, inhale and hold your breath for the duration of the shot. Don’t just tap the shutter release button — you want to press it down and hold down the finger a short while before lifting it again to minimize camera shake.

If you’re using a telephoto lens or other lens that is somewhat heavy or long place your left hand under the lens and grasp it — do not hold the camera body with both hands if you’re using a heavy lens.

Keeping as low profile as possible is a great way to increase your stability. If possible, lay flat on your stomach with both your elbows on the ground. Not as stable but another good stance is with one knee on the ground and the other one at a 90° angle.

Leaning against a tree or wall is another great way to take the stability of something else and help it make you more stable. If possible, place the camera against the tree/wall to maximize the stability. The same goes for rocks, logs, railings and more or less everything you can find to rest your camera on. On many occasions it can be more helpful to rest your camera on a rock than using a monopod.

One last trick I learned from a friend of mine; take your left hand and place it on your right shoulder, take your camera in your right hand and place it on your left elbow/forearm — this might take some time getting use to but the result is a very stable stance that works great with telephoto lenses.

There is a general rule in photography that says that your shutter speed should be at least equal to your focal length to minimize unwanted camera shakes. This means that if you use a 100mm telephoto lens the shutter speed should be at least 1/100s, if you use a 300mm lens the shutter speed should be at least 1/320s.
A warning about the previous stated rule is crucial. Most Digital SLR cameras do not have a sensor with the same dimensions as 35mm film (which was used at the time the rule was made). In most cases the camera has a crop factor of 1.5 or 1.6, this means that a 100mm leans is actually a 150 or 160mm lens when translated into 35mm film sizes.If you’re using a camera with a crop factor of 1.6 and using a 200mm telephoto lens you should have a shutter speed of at least 1/320 (200mm * 1.6 = 320)

Stop Motion Blur in Photographs

This is the result of photographing a moving object with a too long exposure… no matter how steady you are. A faster shutter speed is the only solution in this problem — some action sports require speeds as quick as 1/1000+.

Too Much Contrast

The sensor is not able to pick up the whole spectrum of light and expose it correctly in some situations. Unless you want to manipulate your photographs in post-production (such as HDR) you have two options: either select the part of the scene that is most important to expose correctly, or use a graduated ND filter to get the entire scene exposed correctly (primarily used in landscape photography).

Add More Contrast

Low contrast can be a result from photographing in bad lighting conditions, or in unique instances, environments can play a role in this problem (such as a snowy landscape). This is most often easily fixed in Photoshop by using the adjustment layer Levels to change the black and white point. The example photograph is lacking contrast due to stray light reaching the sensor, which can be countered by using a lens hood.

Digital Adjustments & Development

Back in the old days with 35mm film the photographer had his darkroom where he developed the film, in our day and age the computer has taken over the role. This article will deal with some of the adjustments you can use to develop your photographs in the digital darkroom.

The software I have used in this article is Photoshop CS3 (on a Mac) but most of these features are available in any decent photo-editing software.

Levels

Levels are one of the most important tools to use when you are working with post-production. This adjustment layer is used to correct or enhance the histogram. To learn more about what the Histogram shows and how it works, please read my article about it.

A word of advice is to work with levels in a separate layer instead of working on the actual photo layer.

There are two methods to use this adjustment layer:

SET WHITE & BLACK POINT

This method will give you an eyedropper and you will have to set one point for the darkest (black point) and one point for the lightest (white point) area. There is also the option to set the grey point (18% grey, in the middle of the tones).

This can be a bit tricky to the beginner, but it’s a very powerful tool. It’s often easy to spot the white point in the photo, often from a light source or something white and/or reflective. The black point may be a bit harder to locate, the best way is to think about where the light is the least likely to be reflected.

In the photograph below you can see that the white point is where you can spot a cloud in the sky behind the trees and the black point is inside the poor sheep’s nostril — there isn’t much light reaching in there.

What this will do is that it will stretch the histogram so that the lightest point will be to the very right edge and the darkest point will be to the left edge.

DRAG THE LEVELS YOURSELF

Manually adjusting Levels in Adobe Photoshop

An example of a levels slider from Adobe Photoshop CS2. Similar Level Adjustments can be found in other software, including GIMP.

Instead of stretching out the histogram you narrow down the field by moving the dark and the light levels in this method. You can achieve the same effect as the method listed above, but you will be able to see the gradual change in the photograph better this way. What you want to do is dragging the black triangle to the right until it’s under the left edge of the graph, and drag the white triangle until it’s under he right edge of the graph. If you have a histogram like the one above you might want to move the white triangle a little more to the left than the very edge since the levels of white are very small at the edge.

Which of the two methods you like the best is up to you, try the both out and see what you like the most. (I only go through how to use the RGB level here, there will be some more info on the other levels later in this article.)

Curves

Using Curves from Adobe Photoshop

This adjustment layer is quite like the levels, but with a bit more control. You can choose to either set the black/white or you can create your own curves. Unlike the Levels layer, Curves will often times have easy to use Presets, either the standard ones that come with the software or your own custom ones.

Sharpening

This is something that has to be done on a photo layer, so you might want to duplicate your photo layer (usually the background layer).

Go to Filter -> Sharpen -> Unsharp Mask

The settings here are very different depending on whether you’re photographing portraits, landscapes, urban etc. But somewhere around Amount: 85, Radius: 1, Threshold: 0 or Amount: 100, Radius: 0.5, Threshold: 0. Try and see where you find a good spot between sharp and overly sharpened — white halos will appear around some object if you sharpen the image too much, this will not look good.

There is nothing that can beat a sharp image straight out of the camera, but Unsharp Mask can at least help you get a little closer.

Color correction

Color correction is an important but difficult part of post-production. There are several different ways to deal with untrue colors. It depends on what the problem is; is it just one colors that is off, is the entire photo lacking color, is the photo tinted in a weird color? Each of these problems need a different tool, I will go through the very basics of some of the color correction tools that Photoshop have.

Selective Color — Controls several different colors and can do just about anything to a specific color. This is a great adjustment layer to use when a specific color is untrue in the photograph, such as a green shirt looking blue.

Channel Mixer — The RGB channels, can add and subtract RGB from each channel. A good tool when an entire image is experiencing a colored overcast.

Hue/Saturation — This layer have three main settings; Hue, Saturation and Lightness. Stay away from Hue and Lightness unless you know what you’re doing. Saturation is a great tool to boost or drain the colors.

Color Balance — Here you have RGB again, with different settings for Shadows, Midtones and Highlights. Can be used to correct the color in just one of those areas.

Levels & Curves — Use it like described above, but change the channel to one of the RGB ones. You will be able to control the colors with good accuracy. Works good both with highlights/shadows as well as photos with a color overtone.

Dodge & Burn

These two tools are designed to mimic the effect of the Dodge and Burn tools used in darkrooms before the digital age. These tools are used to change the exposure on selective parts of the photograph, such as giving more exposure to shadowed areas.

The Dodge tool will lighten up parts, the Burn tool will darken parts.

Use them with care, but when you’ve mastered them they can be a great asset to change your exposure on just some parts in post-production.

Prevent Lens Flares

A lens flare is created when the lens picks up stray light. The best way to block out this unwanted light is to use a lens hood. Different lenses create different lens flares — cheaper lenses usually create uglier flares than high-end lenses, but even with a high-end lens one should always use a hood to minimize the risk.

Prevent Double Lights

This is an optical effect that can occur in low light situations in combination with some (often cheaper) lenses. A UV filter can increase this effect, so if you notice these types of odd lights on your night photographs you might want to consider removing the UV filter for the duration of the shoot.

Underexposure

Not enough light reached the sensor, you need to change the exposure settings to get a correctly exposed photograph. Either a slower shutter speed, a larger aperture or higher ISO — or all of them combined.

Exposure and Camera Modes

The exposure is the combined factors of how long time the sensor is exposed to light, how much light comes through and how sensitive the sensor is to light. It’s based on three things, Aperture size, Shutter speed and ISO.

Exposure

There are 3 parts of exposure that you should understand. The following examples ought to illustrate how these 3 components of exposure interact with one another.

Example 1
You take a photograph with the following settings: ƒ/8, 1/250s and ISO 100
But let’s say you want to freeze the object more, which requires a faster shutter speed, you can either change the ISO or the Aperture. First of all let’s change the shutter speed 1 stop faster, 1/500s — now only half the amount of light will reach the sensor. To compensate for this and keep the exposure the same you can change the aperture size 1 f-stop larger, ƒ/5.6.

So ƒ/5.6, 1/500s and ISO 100 will give you the same exposure as ƒ/8, 1/250s and ISO 100 (but now the shutter speed is faster which allows you to freeze your object in a different way).

Example 2
You’re indoors with bad light conditions which makes your current setting too slow and are unable to hold the camera steady enough. The settings are: ƒ/5.6, 1/60s and ISO 100. Your lens’ largest aperture is ƒ/4 which is 1 f-stop larger, changing your shutter speed 1 stop faster will result in: ƒ/4, 1/125s and ISO 100. The shutter speed is still too slow and the result is blurry due to camera shake. Since you can’t change the aperture anymore you will have to change the ISO setting, 1 stop will result in ISO 200, you now have: ƒ/4, 1/250s and ISO 200 which should be enough to get a sharp photograph.

As you hopefully can see from these examples all three parts of the exposure are related to each other. If you just change one of them the result will be either an underexposed or an overexposed photograph, but if you change both you can keep the balance.


55mm, f/5.6, 1/60s, ISO 100

Kingfisher
300mm, f/5.6, 1/800, ISO 400

and Death Filled the Room
50mm, f/5, 1/320, ISO 400

Overexposure

Overexposure happens when the sensor is exposed to more than enough light, resulting in white images or at least white areas in the images around the light source(s). Sometimes it’s impossible to expose the photograph correctly without getting some overexposed areas. Overexposure can be used as an effect, but most of the time it’s unwanted and avoidable.

Underexposure

Underexposure is the opposite of overexposure, and is the result of the sensor not getting enough light, the photo is dark. Underexposure can be used artistically but just like overexposure it can be unwanted and hard to avoid.

To Underexpose, or Overexpose? That – is the question

With digital cameras it’s much easier to bring back the light and colors from underexposed areas than it is to bring back shades into overexposed areas. If you’re photographing in RAW you might want to consider to underexpose your images on purpose to avoid loosing details in overexposed areas and then use a digital lightroom to bring back the light from the underexposed areas if needed. This depends on the light conditions, and indoors it can be a good idea to overexpose instead.

I personally always underexpose my outdoor photographs 2/3 of an f-stop for this reason, and have found the results much more pleasing than a “correct” exposure.

Exposure Lock

Exposure Lock is a great feature that’s available on most cameras. It’s rather easy to understand what it does, it locks the exposure so that it doesn’t re-calculate the exposure if you move your camera around. Try to find a neutrally exposed part of your object, not the light source nor the shadows but something in between, and press the exposure lock button — recompose your photograph and take the picture.

Camera modes

MANUAL MODES:

  • M — Manual mode; this gives you full control over both aperture and shutter speed.
  • Av or A — Aperture priority; you control the aperture and the camera calculates the shutter speed for best exposure
  • Tv or S — Shutter priority; you control the shutter speed and the camera calculates the aperture
  • P — Program mode; a more advanced form of an auto mode. The camera calculates both the aperture and shutter speed, but doesn’t affect settings like ISO or flash.

AUTOMATIC MODES:

  • Auto — everything is on auto, including ISO, flash and image quality
  • Portrait — uses a large aperture to shorten the depth of field
  • Landscape — uses a small aperture to gain more depth of field
  • Sport — uses higher ISO to use faster shutter speeds
  • Night portrait — uses long exposures to capture the entire scene, often combined with built in flash
  • Macro — uses a large aperture to great a softer background

Just Say NO! to Automatic Modes

There is no reason what so ever to use the automatic modes. After you’ve read through this series of articles about photography you should have enough knowledge to control the camera on manual modes — which will result in better photographs.

The Program mode (P) is fine to use, this way you will have the aperture and shutter automatic but still be in control over everything else. Most photographers find a mode that they like and maybe switches between two different modes, this is personal preferences and let me just tell you that far from every professional photographers uses only the fully Manual setting.

I personally use M and Av most of the time, depending on the situation. Av for the situations where I don’t have enough time to set the correct exposure between every shot and then M for the rest.

Overexposure

Too much light reached the sensor — you need to change the exposure settings to get a correctly exposed photograph. Either a faster shutter speed, a smaller aperture or lower ISO — or all of them combined.

Dark Corners — Vignette

Vignette are dark corners in a photograph, which occur when the light is not evenly distributed on the sensor or when the flash just lights up the center of a shot.

Many lenses, even high-end, create this effect when opened wide (largest aperture). To fix this problem simply stop down the aperture a few stops and this should even out the distribution.

Lens distortion

Mostly a problem when photographing architecture with a wide-angle lens. A lens below 50mm usually creates some distortion but in most cases this is not visible. However when you are photographing straight lines (such as buildings), standing close to the object and pointing the camera upwards you will more easily see these distortions. Take a few steps backward or change to a more suitable lens.

Lenses and Focal Length Photography Tutorial

In Photography, your lens is often your most important purchase. This photography tutorial outlines some important qualities of different lenses, and how each performs in identical situations.

Choosing a lens is often more difficult then choosing a camera when it comes to purchasing. One thing to remember is that a lens will last several times longer than digital cameras. A D-SLR has a limited lifespan of a couple of years, the prices on cameras just keeps on dropping and purchasing a new camera every 3-5 years is quite reasonable if you want good quality photographs & equipment. A lens on the other hand will (if handled correctly) last much longer then that, so a good lens will be an investment that you can use for a longer period of time.

Another thing to think about is the fact that all the light that reaches the sensor needs to pass through the lens. A low quality lens on a high quality camera will result in bad image quality, but a good lens on a low quality camera can still produce good results (and with low quality camera I mean the companies “entry level” D-SLR cameras).

It’s important to realize that different lenses distort and compress the view. A wide angle lens will distort the view and distances can seem greater than they really are, while in contrast, a telephoto lens will compress the view and make far away object seem closer than they are. To show this effect I have taken three photos with different lenses, the front object (a street sign) is kept at the same size but the background is drastically different.


Above: 18mm, Wide Angle

Above: 50mm, Normal

Above: 300mm, Telephoto

Normal lens

Normal lenses have a focal length of around 50mm; it resembles the view of the human eye and creates a natural view — unlike wide-angle that distort and telephoto that compresses the view. These lenses usually have a very low f-number, which makes them perfect for photographing in low light conditions.

Back in the days this was the standard lens everybody had, often a 50mm prime lens (more about prime lenses later in this article) with an aperture of f/1.2–f/1.8. The fact that they were so widely used might be one of the reasons why they have now been left behind for most beginners and amateurs — they are just seen as too boring.

I personally would recommend everybody to go out and purchase a 50mm prime lens, even if you already have a zoom lens that covers the focal length. The 50mm primes on the market today are often cheap but with exceptionally good optics for the price.

Wide-angle lens

Lenses with a wide angle of view have become standard as kit-lenses on most low-end D-SLR cameras on the market, always as zoom lenses. These lenses are great for landscapes, architecture and indoor photography — but be aware of the distortion they create. The closer you are to your object the more distorted it will become, and the distortion is most predominant in the corners.
With such short focal length they can be useful in low-light situations, both because they take in light from a wider angle and because a little camera shake is not as visible as it is on longer focal lengths.

Be careful when using wide-angle lenses for close portraits, the distortion created by the lens is magnified at close ranges and gives the model unnatural shapes. The effect can be effective and useful in some situation but it’s a technique that should be used with caution.

Telephoto lens

These lenses have a narrow view field and a long focal length. Telephoto lenses are great for wildlife and sport photography, and can be good to use for portrait when you want to isolate the model from the background. Telephoto lenses compresses the view which can be both positive and negative depending on the situation.

Telephoto lenses with their longer focal length require better light conditions or the use of a tripod. There are fast telephoto lenses, like a 400mm f/2.8, but these are often very expensive and out of reach when it comes to most amateurs — and most of these lenses are too heavy to be handheld.

The last decade most companies have started to produce these high end telephoto lenses with Image Stabilizer (different companies have different names for it, but the effect is the same) to make them more usable without tripods. Lately this feature has been implanted in more and more low-end lenses as well.

Macro lens

Macro photography is close-up photography. Macro is a word that has been severely abused lately, every photograph of an insect or flower is not macro, and many people seems to have missed the point of what macro is supposed to be. True macro photography is at the scale of 1:1 or greater — this means that the object you’re photographing should be the same size or larger on the sensor.
Most macro lenses have a focal length between 50mm and 200mm, and they usually have a large maximum aperture (low f-number) that gives them both the ability to be fast as well as totally isolate the subject. The background and shallow depth-of-field is a very important part of macro photography and can take quite a lot of time to master.

Many modern macro lenses can focus to infinity and are prime lenses which can make them ideal when it comes to portrait photography, so just because it’s a macro lens doesn’t mean it can only be used for that type of photography.

There are several ways to achieve macro or a macro-effect without a true macro lens; I will go into detail about this in a later part of this series.

Special lenses

FISHEYE LENS
Fisheye lenses are extreme wide-angle lenses, having a 180° horizontal angle of view. There are both Circular and Full-frame fisheye lenses, the circular will create a round image in the center with unexposed (black) edges and the full-frame lens will fill the entire sensor but will only have 180° horizontal and not vertical.

Fisheye lenses are widely used photographing and filming skateboarding, since the entire scene is always in focus and you can easily capture the entire trick without too much movement.

TILT-SHIFT LENS
Tilt-shift lenses are common in architectural photography to avoid the distortion a regular wide-angle lens creates while keeping the entire building in focus. Tilt-shift lenses have more features than just correcting the distortion, they also gives the photographer total control over the focus and depth of field. The lens can create rather odd looking photographs where the field of depth looks “unnatural” and the entire scene looks like it’s a photograph of a miniature.

Prime lenses vs. Zoom lenses

There are two types of lenses, prime and zoom. A prime lens is a lens that has a fixed focal length, these lenses comes in all shapes and price classes. Zoom lenses have taken over the market almost completely on the lower-end; this is mostly because zooms are more versatile. A zoom lens can be a wide-angle lens, a normal lens and a telephoto lens — all in one — where as a prime can only be what it is. High-end telephoto lenses as well as macro lenses are almost always primes.
So why choose a prime instead of a zoom lens then?

Most prime lenses are considerably sharper than the zooms in the same price class, even when you go to the very high-end lenses the primes are sharper but the difference is not as distinct. Not only are primes sharper but they often have a larger maximum aperture which makes them faster and ideal in low-light situations. However, the technology is moving forward at a great speed right now and the noise levels at high ISO isn’t as visible as it was before which makes zoom lenses able to be faster as well.

All in all I would recommend that people have at least one prime in their camera bag, preferably a normal lens, which is the perfect lens for many situations — sharp, fast and light-weight.

Most lenses have a “sweet spot” where the lens is performing better than on other settings. Zoom lenses are often best in the middle of their range and there can be some quality loss on both the maximal and minimal focal length, but it’s different from lens to lens so your best bet is to try and see where you find the sharpest results.
The aperture will also affect the sharpness, and most lenses are softer when they are wide open (largest aperture). To prevent this you can always step down one or two f-stops, if the situation allows for it.

Some quick advice on buying a new lens

When it comes to purchasing a new lens there are a few things to consider.

  • Who much are you willing to spend
  • What do you need it for (sport, landscape, portraits etc)
  • What lenses do you already own
  • Prime or Zoom
  • Image Stabilizer or not
  • Filter size

The budget question is rather obvious, don’t buy lenses you can’t afford, period. What you need your lens for is another very important factor, both when it comes to focal length and speed. Previously in this article I explained what the different focal lengths were used for, but I didn’t go into the different lenses in each of the focal length categories. For instance, there are many telephoto zoom lenses on the market but many of them are not suitable for sport due to the fact that they are too slow — and with slow I mean that their largest aperture isn’t letting enough light through to freeze action. Many sport situations require a lens that has an aperture of f/2.8 or larger (consumer telephoto lenses are often f/5.6). For situations with low light, especially weddings and such, requires even faster lenses, often between f/1.2 and f/1.8.

It’s also important to consider what lenses you already have in your collection and what a new lens will add. Sometimes you purchase a new lens as an upgrade from your previous lens, sometimes it’s for a focal length that you do not already have. Don’t worry to much about small gaps in the focal length in your collection. For example it’s no problem to have a 16-35mm wide angle, a 50mm prime and a 70-200mm telephoto lens — sure you don’t have lenses that covers 36-49mm or 51-69mm, but those are not big gaps and buying extra lenses to fill such gaps is not something I advice you do.

My personal opinion is that upgrading should add more than just better image quality, for a worth upgrade you should get a faster lens, or a feature such as image stabilizing (article on Image stabilizing coming later). The choice between prime and zoom lenses was described earlier in this article and there’s no right or wrong here, just personal preferences and also depending on the situation.

Last but not least, an aspect that is overlooked most of the time, the filter size. If you don’t use filters you can skip this part. If you’re like me and use several different filters it’s more economical to have the same filter size on all your lenses as well as more convenient. Let’s say you have several lenses with a filter size of 77mm and your looking for a new lens, you can either buy a cheaper 67mm or a more expensive 77mm lens (remember, I’m talking about filter size here). It might actually be more expensive to buy the cheaper lens since you need to buy an extra set of filters. Using step-up rings are an alternative, but they often prevent you from using a lens hood.

So after decided on your next lens purchase, where to buy? The only non-Swedish photo store I can personally recommend is B&H Photo. Great service, good prices and a useful website, I recommend B&H to everyone that ask, it’s a great store. There are other stores, but be careful, there are a lot of fake/bad photography stores online.

Skewed horizon

You were either holding the camera skewed or the tripod was set up uneven. Some DSLR cameras have the ability to change the focusing screen and install one that has guidelines. This is rather easily fixed in post-production by rotating the image, but you will loose some of the edges.

Red eyes

This effect occurs when the flash is located close to the lens and is a common problem with our modern point-and-shoot-cameras due to their placement of the flash. To prevent red eyes, do not use the cameras internal flash if your camera has one. Use an external flash that you can bounce on a wall or on the ceiling.

Reduce Noise in Photographs

Most likely due to a high ISO setting, but can also be caused by long exposures. To prevent noise, use a low ISO setting. If you have photographs with much noise you can always use a software to remove it, such as Photoshop or Noise Ninja, though some detail will be lost of course.

Photography Basics

Ever wonder what it is that actually makes a camera work? This tutorial will cover the inner workings of a camera, and introduce you into photography basics and the expansive world of taking better photographs.

To take beautiful photographs you do not need an expensive camera and a bag full of equipment. What is important is the photographer’s ability to see his/her surrounding and use knowledge and personal feel for the subject.

Being the first article in a series, this lesson is meant to only cover the basics of photography. The idea with this series is to get people more interested in photography, awaken creativity and hopefully help people enjoy this hobby even more. The community here at Tutorial9 is an important part of this series and I would love to hear your feedback and questions.

An introduction to Photography

The word “photography” is French but is based on Greek word and literarily means “drawing with light“. That’s what photography is all about, without light — no photograph. The art of photography is basically seeing and balancing the light.

The illustration to the left shows the path the light travels from the object to the sensor (or film in non-digital cameras).

First the light needs to go through the lens, which is a series of differently shaped pieces of glass. If the focus is good then the light will meet on the sensor.

The aperture is placed inside the lens and is basically an opening that controls how much light reaches the sensor.

On most modern cameras the shutter is placed inside the camera body. This piece of mechanics is what controls how long time the sensor is exposed to the light.

The sensor is a very sensitive plate where the light is absorbed and transformed into pixels. As you can see on this illustration, the image the sensor picks up is actually upside down, just like our eyes sees the world, the processor inside the camera then flips it.

Aperture

The aperture sits inside the lens and controls how much light passes through the lens and onto the sensor. A large aperture lets through very much light and vice versa. Knowing how the aperture affects the photograph is one of the most important parts of photography — it affects the amount of light, depth of field, lens speed, sharpness and vignetting among other things. I will talk more about these things in later parts of this series.

F-numbers, a mathematical number that expresses the diameter of the aperture, are an important part of understanding how the aperture and exposure work. All f-numbers have a common notation, such as ƒ/5.6 for an f-number of 5.6. There are a set numbers of f-numbers that are used in photography, there are several different scales but the “standard” full-stop f-number scale is this:

ƒ/# 1.4 2 2.8 4 5.6 8 11 16 22 32

These are known as full-stop f-numbers. If you decrease the f-number with one full-stop, like ƒ/4 to ƒ/2.8, the amount of light that passes through will double. If you increase the f-number with one full-stop, like ƒ/5.6 to ƒ/8, only half the amount of light will reach the sensor.

There can be several f-numbers between the ones above — depending on what scale is being used. The most common one is a 1/3 scale, which means that every third step is a full-stop, and thus giving you two settings between every full-stop. For example between ƒ/8 and ƒ/11 you will find ƒ/9 and ƒ/10. This can be rather confusing at first, so here’s a short reminder:

A higher f-number = a smaller aperture = less lightA lower f-number = a larger aperture = more light

Shutter

The shutter is what controls how long the sensor is exposed to the light. The longer the shutter is open the more light can be captured by the sensor. A fast shutter speed will result in “freezing” a moving object and a slow shutter speed will let you capture the motion of a moving object.

There is a scale of stops for the shutter speeds just like for the aperture, below are the full-stops.

1/1000 s 1/500 s 1/250 s 1/125 s 1/60 s 1/30 s 1/15 s 1/8 s 1/4 s 1/2 s 1 s

And just as with the aperture, the shutter speed is often on a 1/3 scale, giving your two steps in between every full-stop. For example between 1/60s and 1/125s you will find 1/80s and 1/100s.

The two primary factors which control exposure are shutter speed and aperture. We will cover these things in greater detail in other lessons.See [LINK TO EXPOSURE TUTORIAL] for an article on how exposure works.

ISO

The ISO speed (the name comes from the International Organization for Standardization) is a measure of the film speed, or its sensitivity to light. With digital cameras the ISO affects the sensor instead of the film, but the principal is the same. A low ISO speed requires a longer exposure and is referred to as slow, a high ISO speed requires less time to give the same exposure and is therefore referred to as fast. One step in the ISO equals one full-stop, so the ISO is not on a 1/3 scale — film can be found with 1/3 ISO speeds, but it’s uncommon in the digital world. These are the most common ISO speeds.

ISO 50 100 200 400 800 1600 3200

On 35mm film, a film with high ISO speed had much more grain than a slower film — but the modern sensors don’t create the same grain with high ISO speeds. Instead it creates noise. The digital noise is not as favorable as the film grain and can destroy a photo if it’s too visible (the same goes with the grain, but it’s effect was more subtle and often more liked).

If light is no problem, then always use a low ISO number but if you’re indoors with bad light or other conditions when you find the combination of aperture/shutter not to be enough the ISO speed can be a great asset. New digital sensors are constantly developed and the noise levels with high ISO speeds are decreasing with every new release.

Photo is yellow/orange tinted

The camera is most likely to have miscalculated and thought the photograph was outdoors and added orange tones to compensate. The white balance is the fault here, and if you’re photographing in RAW there’s no problem since you can easily just change the white balance to a desired level. If you’re not using RAW-files then you might want to check your settings in the camera — most cameras have W/B setting for indoors and outdoors, as well as custom settings and auto. The fault could also be that you used a flash that bounced off an orange surface as well, so try to always bounce the flash at a neutral surface, such as gray.

The Power of RAW Photography

Take a look at what a RAW file is and how it compares to an ordinary JPEG file. Which one should you choose when taking photos and why?

What is RAW?

RAW is an image format that is used in many D-SLR cameras. There is no standard file extension, every camera developer (and some software tools) have their own extension — but the backbone is the same.

The RAW format captures what the camera sees and stores it together with the metadata information in the file. In fact, every camera shoots in “RAW”, but if not set up properly (or if not capable) will compress the RAW files to JPEG’s. In this article, I’ll show you the ups and downs to using RAW in photography.

Hack your Camera to Support RAW

Even if you own a simple point-and-shoot camera that doesn’t support RAW format, there is a possibility that you can grab developer tools that will allow you to get by! Lifehacker put together a nice post describing how to enable RAW and other features on a large selection of Canon Digital Cameras.

The Positive Sides of Using RAW

Unlike JPEG files that are compressed, the RAW files remain uncompressed (or uses a lossless compression in some cases) which doesn’t affect the image quality.

In post-production, the photography has the ability to set the white balance without affecting the image quality, allowing for greater accuracy — such as being able to select a specific point to set the white balance at AFTER the photo is taken, instead of settling for a default setting like “indoors”. Even if you have your camera set to “Auto W/B” you will still have full control over it if you shoot in RAW during post-production.

The RAW format also gives you the ability to set color saturation, contrast and sharpness to greater extent than you can in other formats. If you shoot in JPEG these settings will be compressed into the file when photographing and changing then later will decrease the image quality. If you shoot in RAW you can decide whether you want to use the cameras settings or select your own.

The ability to bring back shadows and change highlights is greatly increased. This is mostly due to the fact that RAW is either 12 or 14 bits, while JPEGs are only 8 bits and are severely lacking the detail in shadows/highlights.

The Negative Sides of Using RAW

Unfortunately, this powerful set of tools that are RAW does come with some negative aspects as well.
RAW files are much larger in size than JPEG, but with the low prices on both hard drives and flash cards this issue is becoming less important. RAW files takes longer for the camera to write, which will decrease the frames per seconds or need to buffer longer — this can be a problem for sport photographers that want rapid series of shots.

RAW is for photographers that intend to do some sort of post-production, if you want to print/upload your photos directly from your camera this is not the format for you.

So far there is no standard RAW format, every developer have their own format; sometimes different formats for different cameras in the same series even. This has led to some uncertainty on what’s going to happen in the future, will there be a standard format or will this “madness” continue?

Due to these several different formats most post-production software needs to be updated to support the latest format/cameras.

Final thoughts

If you find yourself rarely doing any post-production work on your photographs you should probably not use the RAW format. The same thing goes for people that just photograph snapshots or the like, when the details aren’t visible.

For post-production use there are several different software solutions. Each camera company has their own software, and in most cases I would stay away from these simply because there are better tools out there. A commonly used software is the Camera Raw in Adobe Photoshop (CS and later versions), which gives you a great set of tools, although I find it a bit bulky.

Adobe also has a dedicated workspace for photographers called Lightroom that’s a good tool with great workflow. Capture One from Phase One is yet another alternative, with both pro and consumer versions. Last but not least is Apple’s Aperture, which is a Mac only software, provides great workflow and powerful tools, but is the most hardware demanding of the ones listed here.

I personally always shoot in RAW, I choose to do so because I want to have the ability to set the white balance and bring back shadows among other things without loosing quality. The extra ability that the RAW format gives me as a photographer is very welcome from my part, it’s like a darkroom in itself.

Photo is blue tinted

These photographs look very cold and are most likely due to a miscalculation by the camera and just like the previous problem discussed, you can fix it the same way. Another reason why a photograph can get a blue tint is because of large amounts of UV-light, to reduce this problem use a UV-filter that prevents the UV-light to reach the sensor without affecting the overall quality of the photograph. (Not a problem for most digital SLR cameras.)

Photo is half black

The flash doesn’t sync correctly with the camera (shutter). This problem was more predominant before the digital era, but old flashes can still cause problems with newer technology. Either buy a new flash or learn which shutter speeds work best — 1/125 and 1/60 are usually good.

Chromatic aberration

Chromatic Aberration (sometimes also called “purple fringing”) is an optical effect and it’s seen as purple edges around an object, sometimes green edges on the opposite side are also visible. This effect is most common in situations with strong contrast, such as sunlight against dark objects or black text on white background. The problem is more prominent on zoom lenses, the longer the range the worse the problem usually is. To prevent it you could use a smaller aperture — shooting with the lens wide open will enhance the problem.

Sensor Dust

These gray spots are usually caused by sensor dust. The best way to get rid of this problem is to keep your gear clean and dust free. The sensor is very sensitive and cleaning it will mean that you expose it to further risks. Some photographers send their cameras to be cleaned while others clean the sensor themselves. Choose which option you like best.

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How to Create a Trendy Retro Type Treatment

On 31, Mar 2010 | 13 Comments | In Blog, Tutorials | By grapikom

In this Illustrator tutorial, I’ll show you how to create a trendy retro type treatment with a free font, gradients, blends, and some scatter brushes. It’s a relative easy tutorial containing techniques that can be quickly applied to many other type treatments and various graphic elements.

Final Image Preview

Below is the final type treatment image to show you what we’re working towards.

Final Image

Step 1

Before we get started in Illustrator, download the Museo Font, and install it on your system.

Step 1

Step 2

Create a new Letter sized document, then use the Rectangle Tool (M) to create a rectangle that is the size of your document.

Step 2

Step 3

Fill the rectangle with a Radial Gradient from the Gradient Panel. Change the first swatch on the Gradient slider to a violet color and change the second swatch to a dark violet color.

Step 3

Step 4

With the Line Tool (\), draw a line at a 45 degree angle that stretches from the bottom left corner to the top right side. Change the stroke to 5 pt and change the color to white (so you can see it against the background, but we will be changing it soon).

Step 4

Step 5

Select the line with the Selection Tool (V) while holding down Alt, and drag out a copy to the right and down so the copied line is still inside the background.

Step 5

Step 6

Select both lines and and create a blend by going to Object > Blend > Make. Next, go to Object > Blend > Blend Options, to bring up the Blend Options dialog. Change the Spacing to Specified Steps from the drop-down menu and change the option to 15.

Step 6

Step 7

With the blend selected, go to Object > Expand to separate the blend. With the lines still selected, expand again, to outline the stokes.

Step 7

Step 8

Fill the outlined line with the same Radial Gradient that you used for the background, but change the first swatch to a lighter violet than before.

Step 8

Step 9

Select the lines and the background, then use the Gradient Tool (G) to adjust the gradient. Click in the middle of the rectangle and drag to the top of the rectangle. This will match up the transitions on the gradients.

Step 9

Step 10

Create a ellipse with the Ellipse Tool (L) that is 10 px by 10 px. Fill it will a violet color.

Step 10

Step 11

With the ellipse selected, go to Object > Path > Offset, to bring up the Offset Path dialog. In the dialog, change the Offset to -4 px. Change the offset ellipse to a light orange.

Step 11

Step 12

Select the bigger ellipse and change the opacity to 0 from the Transparency Panel. Select both ellipses and create a blend by going to Object > Blend > Make.

Step 12

Step 13

Before you start making a brush in this step, save a copy of the blend for later use. Select the new blend and drag it into the Brush Panel. When the New Brush dialog opens, select New Scatter Brush from the dialog. When the Scatter Brush Options dialog opens you are going to need to change a couple of settings.

First change all the drop-down menus to Random except the Rotation. Change the first field for the Size to 20 and the second field to 100. For the Spacing, change the first to 15 and the second to 115. For the Scatter, change the first to -220 and the second to 175.

Step 13

Step 14

With the Brush Tool (B), draw a wavy brush stroke in the middle of your background, creating a scatter of your blend.

Step 14

Step 15

With the brush stroke selected, change the Blend Mode to Overlay from the Transparency Panel and give it an Opacity of 25.

Step 15

Step 16

Draw four to five more brush strokes, then change all of them to Overlay. Change the opacity on the stroke, but vary the percentage as well as the stroke weights.

Step 16

Step 17

Select the blend copy that you saved from Step 13 and scale it to 52 px by 52 px.

Step 17

Step 18

Set the copied shape to Overlay and it place over your brush strokes.

Step 18

Step 19

Copy (Command + C) the blend ellipse and Paste (Command + V) a couple more times. Scale the copies separately to get varying sizes, then place them in different spots over the brush strokes.

Step 19

Step 20

That should do it for the background. Now let’s take a look at the text. Type out some copy and change the font to the Museo font you downloaded. Change the Tracking to -100 from the Character Panel. Outline the text by going to Type > Create Outlines.

Step 20

Step 21

With the outlines selected go Object > Ungroup (Command + Shift + G).

Step 21

Step 22

In this step we’re going to modify the text. If you typed something different, the basic idea of connecting the letters will be the same. With the Direct Selection Tool (A), press Shift and select the top right line on the V. Drag the line until it’s overlapping the E. You might need to modify individual anchor point as well. In the example below, I dragged the top right anchor point to the right to close up the gap.

Step 22

Step 23

Continue doing this to the other horizontal elements of the outline text until all the text is connected.

Step 23

Step 24

Fill the text with a Linear Gradient. Add another swatch to the Linear Gradient by clicking right below the Gradient Slider in the Gradient Panel to give you a three swatch gradient. Change the first swatch to white, the second swatch to a light blue-green color, and the last swatch to a dark blue-green color. Use the Gradient Tool to adjust the gradient so the white color is on top.

Step 24

Step 25

Place the text in the middle of your document over all the other artwork.

Step 25

Step 26

For this next step, we’re going to create another brush. Draw a 14 px by 14px ellipse. With the Direct Selection Tool, select the right anchor point and drag it to the right – doubling its length. With the point still selected, set the Control Panel defaults to the Anchor Options. To the left of the Control Panel, press the Corner button, converting the anchor point to a corner.

Step 26

Step 27

Fill the shape with black, drag the shape into the Brush Panel, and Choose New Art Brush from the New Brush dialog. When the Art Brush dialog appears, change the Colorization Method to Tints at the bottom of the dialog.

Step 27

Step 28

For this step I’m going to use the Brush Tool (B). If you’re not comfortable with the Brush Tool (B) for making paths ,then you can use the Pen Tool (P) and apply the brush to the stroke. Create a brush stroke to the bottom left of the V. It is a good idea to change the stroke color to a lighter color than black so you can see it.

Step 28

Step 29

Drawn another brush stroke above the previous one.

Step 29

Step 30

Expand the brush strokes by going to Object > Expand Appearance. Next, it’s a good idea to clean up the leftover paths by going to Object > Path > Clean Up.

Step 30

Step 31

Fill the outlined brush stroke with a Linear Gradient. Make the first swatch a blue and the second swatch a dark blue. Select the text and bring it to the front by going to Object > Arrange > Bring to Front.

Step 31

Step 32

Copy (Command + C) and Paste (Command + V) both shapes numerous times around the text. On some of the copies, change the swatches on the Linear Gradient to a pink color and a dark pink color. Adjust the gradient so the darkest part of the gradient is closet to the text. When you place the copies around the text make sure to rotate and flip the shapes. All done!

Step 32

Final Image

Below is the final type treatment image again.

Final Image

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Design an Epic Fantasy Scene with Photoshop

On 30, Mar 2010 | 10 Comments | In Blog, Tutorials | By grapikom

Design an Epic Fantasy Scene with Photoshop

In this tutorial we are going to create a photo manipulation inspired by Valhalla, one of Mariusz Karasiewicz`s works. He is an amazing artist and his work is absolutly stunning. I want to thank him for allowing me to write this tutorial.

Note from Editor: This tutorial, while well explained, is intended for more experienced Photoshop users. If you’re new to Photoshop, please consider trying out School of Photoshop and other Photoshop Tutorials first!

Materials Needed:

Step 1: Create a new document

Go to File > New (Ctrl+N) to create a new canvas. Mine is 1700px wide by 2400px high at 300dpi.

Step 1

Step 2: Large Gothic Doorway

Open in Photoshop the Large Gothic Doorway image and use the Move Tool (V) to drag it into the document you are working in. Then go to Edit > Free Transform (Ctrl+T) and scale the image down to fit your canvas. Change the name of this layer to Large Gothic Doorway.

Step 2

Step 3: Apply the Sharpen Filter

To apply the sharpen filter, go to Filter > Sharpen > Sharpen.

Step 3

Step 4: Select the gate

Now we need to cut the floor and everything that is behind the gate. In the next steps we will put some nice clouds there. So, use the Pen Tool (P) to create a path along the gate. Then, with the Pen Tool still selected, right-click on your image, select Make Selection and click OK.

Step 4

Step 5: Put the selection in a new layer

Select the Rectangular Marquee Tool (M), right-click on your image, and select Layer via Copy. Now the selection is in a new layer. Later we will use this layer to create a clipping mask for the clouds layer.

Step 5

Step 6: Add the clouds

Open in Photoshop the clouds image and move it in your document using the Move Tool (V). Change the name of this new layer to clouds.

Step 6

Step 7: Create a Clipping Mask

Right-click on your clouds layer and select Create Clipping Mask. Now the clouds layer is using the layer directly beneath it (Layer 1) as a mask.

Step 7

Step 8: Mask the clouds layer

We don`t want the clouds to be at the bottom of our image. To fix that, make sure that you have the clouds layer selected and go to Layer > Layer Mask > Reveal All. Then select a black soft brush (B) with the diameter of 200px and mask the bottom part of the clouds layer. Take a look at the following image for reference.

Step 8

Step 9: Duplicate the clouds layer

To duplicate a layer, right-click on it and select Duplicate Layer (Ctrl+J). Use the Move Tool (V) to move this layer at the top of the gate. Then add a layer mask to this layer, select a black soft brush with the diameter of 200px and mask the bottom part of this layer. Take a look at the next image for reference.

Step 9

Step 10: The knight

Open in Photoshop the knight photo and use the Pen Tool (P) to cut the knight from the image. Then using the Move Tool (V), move the knight to the document you are working in. Also, change the name of this layer to knight.

Step 10

Step 11: Add a mask to the knight layer

Make sure that you have your knight layer selected. Then go to Layer > Layer Mask > Reveal All. Select a black soft brush with the diameter of 80px and mask the horse`s legs like I did.

Step 11

Step 12: Lights

Now we are going to create some lights and shadows for the knight layer. Go to Layer > New Adjustment Layer > Curves, make sure that the Use Previous Layer to Create Clipping Mask option is checked and click OK.

Use the settings from the next image for the curves. Then fill the layer mask with black using the Paint Bucket Tool (G), select a soft white brush with the diameter of 50px and paint with this brush on the mask to create some lights on the knight.

Step 12

Step 13: Shadows

Repeat the previous step to create some shadows on the knight. For the Curves layer use the settings from the next image.

Step 13

Step 14: The wings

Open the wings image in Photoshop. Then copy and paste the wings that you like into your document and put them on the knight`s back. Also, change the name of this layer to wings.

Step 14

Step 15: Adjustments for the wings layer

Go to Layer > New Adjustment Layer > Curves, make sure that the Use Previous Layer to Create Clipping Mask option is checked and make a curve like I did.

Then go to Layer > New Adjustment Layer > Brightness/Contrast and use 24 for the brightness and 38 for the contrast. I also painted with a black soft brush on this layer`s mask because some areas of the wings were too bright.

Step 15

Step 16: The shield

Open in Photoshop the Black Knight V image and use the Pen Tool (P) to cut the shield from the image. Then move it into your document using the Move Tool (V). Go to Edit > Free Transform, hold down the Shift key, scale the shield down and rotate it like I did. Change the name of this layer to shield.

Step 16

Step 17: The sword

Now it`s time to give to the knight a sword. Open in Photoshop the sword image, cut the one from the middle and move it in your document. Change the name of this layer to sword and put it beneath the knight layer. The knight is almost complete now.

Step 17

Step 18: Group all the knight`s layers

Hold down the Ctrl key and select all the knight`s layers. Then hit Ctrl+G to group them. Change the name of this group to knight.

Step 18

Step 19: Add a mask to the knight group

Make sure that you have the knight group selected. Then go to Layer > Layer Mask > Reveal All and paint with a black soft brush with the diameter of 50px and the opacity set to 60%. Take a look at the following image for reference.

Step 19

Step 20: Transform the knight group into a Smart Object

Right-click on the knight group and select Convert to Smart Object. Now the knight is in just one layer. If you want to edit the knight, double-click on the layer`s thumbnail. A new document will appear with all the knight`s layers. When you finish editing, save this new document and close it. Then the changes will be applied to the smart object. You can read more about smart objects on Veerle`s blog.

Step 20

Step 21: Add a shadow to the knight

Hold down the Ctrl key and click on the knight layer`s thumbnail. This will make a selection of the knight. Now create a new layer, fill it with black and go to Select > Deselect (Ctrl+D). Then go to Edit > Free Transform, right-click on the image, select Flip Vertical, move the layer at the horse`s legs and hit the Enter key.

Now go to Edit > Transform > Distort, hold down the Shift key and distort the shadow like I did. Take a look at the next image for reference.

Step 21

Next, go to Filter > Blur > Gaussian Blur and set the Radius to 2px. Then change the opacity of this layer to 50% and its name to shadow and put it beneath the knight layer.

Step 21 - b

Step 22: Add a gradient map to the knight layer

Click on the knight layer to select it, then go to Layer > New Adjustment Layer > Gradient Map, make sure that the Use Previous Layer to Create Clipping Mask option is checked and click OK. Then use the settings from the next image. The colors which I used to create the gradient (from left to right) are #252c2e, #26353c, #aabac2 and #d1dde2.

Then set the opacity of this layer to 40%.

Step 22

Step 23: Add some mist

Create a new layer, set the foreground color to #252c2e and the background color to #d1dde2 and go to Filter > Render > Clouds. Then hit Ctrl+Shift+F two or three times, to increase the contrast of the clouds.

Next, you will have to add three filters to this layer:

  • Noise (Filter > Noise > Add Noise)
  • Despeckle (Filter > Noise > Despeckle)
  • Diffuse (Filter > Stylize > Diffuse)

Now add a mask to this layer (Layer > Layer Mask > Reveal All), fill it with black using the Paint Bucket Tool (G), select a white soft brush with the diameter of 150px and the opacity 70% and paint with this brush on the mask, at the bottom of the image. Then change the name of this layer to mist.

Step 23

Step 24: Add some adjustments to the mist layer

Now we are going to create three adjustment layers:

  • Brightness/Contrast (Layer > New Adjustment Layer > Brightness/Contrast);
  • Gradient Map (Layer > New Adjustment Layer >Gradient Map) – the colors which I used are #161d1c, #322402, #6a5728, #fffbf3; also, set the opacity for this layer to 40%;
  • Color Balance (Layer > New Adjustment Layer >Color Balance).

Note: Every time you add these adjustment layers, make sure that you check the ‘Use Previous Layer to Create Clipping Mask’ option.

For each adjustment layer use the settings from the following image.

Step 24

Step 25: Rays

Open in Photoshop the Light Beams and Rays Brushes. You can use the Preset Manager (Edit > Preset Manager) for this. Then create a new layer (Ctrl+Shift+N), select the Brush Tool (B) and use this tool to draw some white rays. You can use a mask to remove some parts of this layer, if you want. Is not a must. Change this layer`s name to rays.

Step 25

Step 26: Add the feathers

Again, use the Preset Manager to open the feathers brush set which you have downloaded at the begining of this tutorial. Then use the Brush Tool (B) to draw some feathers. Put each feather in its own layer and use the Free Transform (Ctrl+T) to rotate them.

Step 26

Step 27: Final Adjustments

All we have to do now is to add some adjustment layers. You can create them from the Layer > New Adjustment Layer menu.

  • Curves - we will use the curves to create some rays. Use the settings from the next image. Then select a black soft brush with the diameter of 100px and the opacity 75% and paint with this brush some rays on the curves layer`s mask.
Step 27
  • Color Balance - set the opacity of this layer to 50%
Step 27
  • Brightness/Contrast - we will use the Brightness and Contrast adjustment layer to make the image darker on the edges. Use the settings from the following image. Then select a black soft brush with the diameter of 300px and the opacity 100% and mask the center of this layer.
Step 27
  • Photo Filter - use the color #5c6f85
Step 27
  • Brightness/Contrast - this time we will use the Brightness and Contrast adjustment layer to increase the brightness of our image`s center. Use the settings from the following image. Then fill this layer`s mask with black using the Paint Bucket Tool (G), select a soft white brush with the diameter of 300px and paint with this brush on the image`s center.
Step 27
  • Curves – we will use again the curves to make the image`s egdes darker. Use a black soft brush with the diameter of 200px to mask the center of this layer. We want the curves to affect only the edges of our image.
Step 27
  • Gradient Map - this is our last adjustment layer. To create the gradient use the colors #181a1b, #19262c, #3c4e57, #fffbf3. Set this layer`s opacity to 60%.
Step 27

Step 28: Add a quote

This step is optional. Select the Type Tool (T) and write a quote or whatever you want at the top of the image. I have chosed a quote which belongs to James R. Cook: “Do just once what others say you can’t do, and you will never pay attention to their limitations again.” I have used the Trajan font to write this.

This is the end of the tutorial. I hope you enjoyed it.

Final Result

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The Ultimate Collection of Maya 3D Book Tutorial

On 30, Dec 2009 | 255 Comments | In Blog, Tutorials | By grapikom

Ever wonder how animated films like Ice Age are made? Maya is the answer. Maya (or Autodesk Maya, having recently been acquired by Autodesk) is powerful 3D modeling, animation, texturing, rendering and visual effects software.

Maya was developed for the film industry and is now being used for design, visual effects, games, film, animation, visualization and simulation. The most significant thing that sets it apart from other 3D packages — and the reason it is used so widely in these major industries — is that it is highly customizable. Big studios can write custom code to suit their productions using the software’s development kit. This makes Maya highly adaptable to any workflow.

Below, we feature tutorials that address most Maya-related topics for beginners and advanced users. These tutorials cover almost everything Maya has to offer, from modeling to the final rendering process.

For Beginners

Poly Head Modeling

Poly Head in The Ultimate Collection Of Maya 3D Tutorials

Box Modeling a Male
Brief tutorial on the box-modeling technique.

Box Model in The Ultimate Collection Of Maya 3D Tutorials

Low Poly Character
In this tutorial, you will see how to create a low poly character in 3D.

3d Character Guide in The Ultimate Collection Of Maya 3D Tutorials

Real-Time Character Modeling
Modeling a real-time character.

Real Time in The Ultimate Collection Of Maya 3D Tutorials

Subdivision Surfaces
Use subdivision surfaces to model a character in Maya.

Image9d in The Ultimate Collection Of Maya 3D Tutorials

Face
This video tutorial teaches you how to model a face in Maya using polygons.

Face in The Ultimate Collection Of Maya 3D Tutorials

Texture Map NURBS Dragon
This tutorial teaches you how to paint 3D texture maps onto a NURBS dragon model.

Dragon in The Ultimate Collection Of Maya 3D Tutorials

Layered Texture
In this tutorial, you learn how to use the alpha channel of your projected image to “stencil” your image over or under other images in your geometry using a layered shader.

Layered Textures in The Ultimate Collection Of Maya 3D Tutorials

Fur
Basic tutorial on Maya fur.

Fur in The Ultimate Collection Of Maya 3D Tutorials

Tree
Create a realistic tree in Maya.

Realistic-Tree in The Ultimate Collection Of Maya 3D Tutorials

Grass
Creating simple grass in Maya.

Simple Grass in The Ultimate Collection Of Maya 3D Tutorials

CG Nature
This tutorial shows you how to make terrain, trees and grass using Maya.

Cg Nature in The Ultimate Collection Of Maya 3D Tutorials

Realistic Ear
This tutorial shows you how to model a realistic human ear.

Ear in The Ultimate Collection Of Maya 3D Tutorials

Human Anatomy UV Coordinates Setup for Texturing
Learn how to create your UV texture maps correctly so that they don’t blur or stretch.

Anato in The Ultimate Collection Of Maya 3D Tutorials

Coin
This tutorial shows you how to create a very realistic coin using Maya.

Coin in The Ultimate Collection Of Maya 3D Tutorials

Keroro Gunso
In this Maya tutorial, you learn how to model Keroro Gunso.

Keroro-gunso18-lg in The Ultimate Collection Of Maya 3D Tutorials

Coffee cup
This tutorial shows you how to create a coffee cup in Maya.

Coffee in The Ultimate Collection Of Maya 3D Tutorials

Screwdriver
This is a basic modeling tutorial that teaches you how to create a screw-driver and then use Final Gather to render global illumination, HDRI and depth of field.

Srew Driver in The Ultimate Collection Of Maya 3D Tutorials

Onion
Create a realistic-looking onion in Maya.

Onion in The Ultimate Collection Of Maya 3D Tutorials

Mud Effect
Tutorial on creating a dynamic mud effect in Maya using soft body.

Mud in The Ultimate Collection Of Maya 3D Tutorials

Wine Glass
This video tutorial teaches you how to model a wine glass in Maya.

Wine Glass in The Ultimate Collection Of Maya 3D Tutorials

LCD Monitor
In this tutorial, you learn the basic modeling of an LCD monitor in Maya.

Lcd Monitor in The Ultimate Collection Of Maya 3D Tutorials

Toilet
Tutorial on modeling a simple toilet in Maya.

Toilet in The Ultimate Collection Of Maya 3D Tutorials

Cigarette Box
In this tutorial, you learn basic modeling and UV mapping for a cigarette box.

Box in The Ultimate Collection Of Maya 3D Tutorials

Tea Cup
In this tutorial, you learn how to model and texture a tea cup.

Cup in The Ultimate Collection Of Maya 3D Tutorials

Space Ship
Learn how to model a space ship.

Space Ship in The Ultimate Collection Of Maya 3D Tutorials

Airplane
Video tutorial shows you how to model an airplane in Maya.

Airplane in The Ultimate Collection Of Maya 3D Tutorials

Tarantula
Tutorial shows you how to model a tarantula in Maya.

Tarantula in The Ultimate Collection Of Maya 3D Tutorials

Paint Geometry Tool
The Paint Geometry Tool can be very useful when adding anything that needs to be duplicated and randomized across a given surface. In this tutorial, you learn all the basics of Maya`s Geometry Tool.

PaintGeometryTool in The Ultimate Collection Of Maya 3D Tutorials

Using Bump Map to Sculpt Details

Bump Map in The Ultimate Collection Of Maya 3D Tutorials

Rendering Wireframe
This tutorial shows you how to render wireframes on top of 3D models.

Wireframe in The Ultimate Collection Of Maya 3D Tutorials

Subsurface Scattering
Simulating subsurface scattering with Mental Ray.

Sss Tipp3 in The Ultimate Collection Of Maya 3D Tutorials

3D Cloud Shader
Create a realistic cloud in Maya using fluids.

Cloud Shader in The Ultimate Collection Of Maya 3D Tutorials

Light Lamp
Creating a realistic lamp light using Maya.

Light Lamp in The Ultimate Collection Of Maya 3D Tutorials

Mental Ray Studio Lighting
This tutorial teaches you how to achieve a basic studio lighting setup with Maya and Mental Ray, using a single HDR image and Final Gather.

Mentalray Studio in The Ultimate Collection Of Maya 3D Tutorials

Maya Optics
A brief explanation of how lighting works in Maya and how it is different from physical real-world lighting.

Maya Optics in The Ultimate Collection Of Maya 3D Tutorials

Getting Started With Mental Ray`s Final Gather
Basic guide teaches you how to use Mental Ray’s Final Gather to render a model.

Maya Final Gather 15 in The Ultimate Collection Of Maya 3D Tutorials

Light
A detailed tutorial on lighting in Maya.

Light in The Ultimate Collection Of Maya 3D Tutorials

Studio Lighting in Autodesk Maya 2009
Tutorial gives brief explanation on studio lighting in Maya 2009.

Lightning in The Ultimate Collection Of Maya 3D Tutorials

Image-Based Lighting
In this video tutorial, you learn how to create shadows under an object with a photorealistic image in the background.

Image Based Lighting in The Ultimate Collection Of Maya 3D Tutorials

HDRI in Mental Ray
This tutorial demonstrates how to use HDRI to achieve photorealistic rendering in Maya.

Hdri in The Ultimate Collection Of Maya 3D Tutorials

Realistic Lighting with LDRI Images

Ldri in The Ultimate Collection Of Maya 3D Tutorials

Chrome Car Rims
This tutorial guides you through the process of creating realistic-looking chrome car rims.

Rim in The Ultimate Collection Of Maya 3D Tutorials

MapCreation in Maya 2009
Video examines how, using Maya 2009’s new render pass features, we can easily export a normal map from high poly geometry.

Map in The Ultimate Collection Of Maya 3D Tutorials

Realistic Glass
This tutorial explains three methods of creating realistic glass in Maya.

Glass in The Ultimate Collection Of Maya 3D Tutorials

Tennis Ball Fur

Tennis in The Ultimate Collection Of Maya 3D Tutorials

Tire Cover
This tutorial shows how to model difficult rotating objects.

Tire Covers in The Ultimate Collection Of Maya 3D Tutorials

Cable
In this tutorial, you learn how to make a simple NURBS cylinder behave like a real cable, affected by gravity, elasticity and other real-life physical forces.

Cable in The Ultimate Collection Of Maya 3D Tutorials

Hair styles with Maya fur
In this tutorial, you learn how to create various hairstyles with the Maya fur plug-in.

Hair in The Ultimate Collection Of Maya 3D Tutorials

Hair Dynamics

Hairtut in The Ultimate Collection Of Maya 3D Tutorials

Dynamic Telephone Cord
This tutorial shows you how to create a dynamic telephone cord using Maya Hair.

PhoneChord in The Ultimate Collection Of Maya 3D Tutorials

Crowd
Create a simple crowd in Maya with the help of the CrowdMaker Rendering Engine.

Crows 2 in The Ultimate Collection Of Maya 3D Tutorials

Cobblestone
This tutorial guides you through creating a 3D mesh in Maya that will be used for repeating material. It also includes instructions on how to create the model and then obtain a color map and normal map from the model.

Cobblestone in The Ultimate Collection Of Maya 3D Tutorials

Gear
This tutorial teaches you how to model and render a gear in Maya.

Gear in The Ultimate Collection Of Maya 3D Tutorials

Sport Car Nissan 350-Z
Tutorial explains how to create 350Z’s body using polygonal modeling with blueprints in Maya.

Nissan in The Ultimate Collection Of Maya 3D Tutorials

Bee
This basic tutorial covers topics such as modeling, texturing, rigging, animation, rendering and particles.

Bee in The Ultimate Collection Of Maya 3D Tutorials

Using Sun and Sky in Mental Ray with Maya
This tutorial demonstrates Sun and Sky system options in the Mental Ray Maya rendering engine.

Sun And Sky in The Ultimate Collection Of Maya 3D Tutorials

Tire
In this tutorial, you see how to create realistic-looking sports car tire in Maya.

Tire in The Ultimate Collection Of Maya 3D Tutorials

Candle Flame
Create a realistic candle flame in Maya.

Flame Glow in The Ultimate Collection Of Maya 3D Tutorials

Eye
Model and apply shaders to get realistic eyes.

Eye in The Ultimate Collection Of Maya 3D Tutorials

UV mapping Techniques
This tutorial shows most of the UV mapping techniques and tricks of Maya software.

Uv Mapping in The Ultimate Collection Of Maya 3D Tutorials

Water from Particle
Learn how to create realistic water, with effects, from Particle in Maya.

Water in The Ultimate Collection Of Maya 3D Tutorials

Pillow with ncloth
Maya ncloth provides excellent ways for CG artists to create realistic clothing. It simulates real-life factors such as forces acting, friction, rigidity, glue strength, pressure, tearing surfaces, etc. This video tutorial teaches you how to use ncloth to create a pillow.

Ncloth in The Ultimate Collection Of Maya 3D Tutorials

Controlling Fog Density
Create and control a fog effect in Maya.

Fog in The Ultimate Collection Of Maya 3D Tutorials

Optimized Caustics in Maya Mental Ray
In this tutorial, you learn how to make fast and optimized caustics effect with Maya and Mental Ray.

Caustics in The Ultimate Collection Of Maya 3D Tutorials

Coca-Cola Bottle
Modeling a Coca-Cola bottle in Maya.

Coco-cola in The Ultimate Collection Of Maya 3D Tutorials

Shelves And Mel scripts
Mel is a scripting language for Maya that is similar to C. Using Maya’s Mel scripts, you can link objects, loop an action, simulate real-world dynamics and do many other things. This tutorial teaches you how to make shelves and create Mel scripts to speed up repetitive tasks.

Mel in The Ultimate Collection Of Maya 3D Tutorials

Tank
This tutorial focuses on making tank treads using Mel scripts.

Tank in The Ultimate Collection Of Maya 3D Tutorials

Making eyelid rig with driven keys and expressions
This tutorial teaches you how to create an eyelid rig with driven keys and expressions.

Eye Lid in The Ultimate Collection Of Maya 3D Tutorials

Growing Flowers
In this tutorial, you see how to create a growing flower animation.

Flowers in The Ultimate Collection Of Maya 3D Tutorials

Stormy Ocean
This animation tutorial teaches you how to create a realistic ocean storm.

Stromy in The Ultimate Collection Of Maya 3D Tutorials

Clock Animation
Create a clock animation using Maya Expression.

Clock in The Ultimate Collection Of Maya 3D Tutorials

Lava Effect
This tutorial explains how to make a shader for lava effects using Maya’s material editor, called Hypershade.

Lava in The Ultimate Collection Of Maya 3D Tutorials

Rocket
Model a rocket with a particle trail in Maya.

Rocket in The Ultimate Collection Of Maya 3D Tutorials

Particle Emission When Objects Collide
Emit particles at the exact location of the collision of objects.

Collision Emission4 in The Ultimate Collection Of Maya 3D Tutorials

Destroying A Wall
Destroy a wall using rigid bodies and particles in Maya.

Rigid Body 01 in The Ultimate Collection Of Maya 3D Tutorials

Rigid Body Collision Detection

RbSetup in The Ultimate Collection Of Maya 3D Tutorials

Spaceship Fleet
This animation tutorial shows you how to use the particle instancer to create a fleet of spaceships flying across a plain.

Spaceship in The Ultimate Collection Of Maya 3D Tutorials

Bend Deformer
This Maya tutorial covers the use of the Bend Deformer, which links one attribute to another, and the use of math in expressions to create animation.

BendDeformer in The Ultimate Collection Of Maya 3D Tutorials

Rotating Wheels
Learn how to create an animation of a wheel that rotates in sync with the speed of the car. The final animation is more accurate and realistic.

Rotate Wheel in The Ultimate Collection Of Maya 3D Tutorials

Falling Leaves
Create a falling leaves animation in Maya using nCloth and Paint Effects.

Falling Leaves in The Ultimate Collection Of Maya 3D Tutorials

Yoyo Animation
Tutorial on animating a yo-yo, with the string wrapping around the fingers of a deforming hand.

Yoyo in The Ultimate Collection Of Maya 3D Tutorials

Muscle Rigging
Maya tutorial on creating muscles that contract and expand a few frames before the limb moves.

Muscle Rigging in The Ultimate Collection Of Maya 3D Tutorials

Instancing Animated Geometry To Particles
Particle Instancing saves time when animating many identical objects in a scene.

Instancing in The Ultimate Collection Of Maya 3D Tutorials

Mechanical Stairs
This tutorial teaches you how to create a set of mechanical stairs.

Stairs in The Ultimate Collection Of Maya 3D Tutorials

BlendShapes
This Maya tutorial explains the process of using BlendShapes for facial animation.

Blend Shapes in The Ultimate Collection Of Maya 3D Tutorials

Domino Effect
This tutorial teaches you how to set up the geometry of a domino effect and apply a passive-to-active key switch.

Domino Effect in The Ultimate Collection Of Maya 3D Tutorials

Jellyfish
This tutorial shows you how to create and animate jellyfish. It covers many topics such as modeling, texturing, animation and paint effects.

Jellyfish in The Ultimate Collection Of Maya 3D Tutorials

Walk
This complex tutorial uses Maya Expression to add repeating actions to a model.

Walk in The Ultimate Collection Of Maya 3D Tutorials

Motion Blur
Add motion blur to your 3D animation in post-production by creating 2-D motion vectors in Maya.

Motion Blur in The Ultimate Collection Of Maya 3D Tutorials

Maya Live
Maya Live is a set of motion-tracking tools for matching CG to clean plate footage. This basic tutorial teaches you how to use Maya Live.

Maya Live in The Ultimate Collection Of Maya 3D Tutorials

Hotbox
Hotbox is a great feature of Maya that will increase your speed and productivity. It allows artists to access every tool in Maya with the keyboard space bar, without having to waste time searching for tools and menu items all over the large Maya interface.

Hotbox in The Ultimate Collection Of Maya 3D Tutorials

Irradiance Particles in Mental Ray
Learn how to use the powerful irradiance particle system in Mental Ray to lower your rendering times while balancing the rendering quality of your image using custom techniques and settings.

Irradiance in The Ultimate Collection Of Maya 3D Tutorials

For Advanced Users

The tutorials featured below come from skilled professionals who work in the CG industry and are intended for advanced users of Maya software. You can use these techniques in other 3D software packages as well. Some of the tutorials use other packages like ZBrush, Mudbox and Photoshop in combination with Maya for best results. Before you begin any of these tutorials, make sure you have enough processing power: most of these tutorials are resource hungry. If you perfect the basic techniques covered above, try to use your skills to work on some of the high-quality projects featured below. Practice is the key to success.

Modeling a Character
In this tutorial, you see how Carsten Lind creates a character model in Maya.

Character 2 in The Ultimate Collection Of Maya 3D Tutorials

American Alligator
See how Massimo Righi creates a sunbathing American alligator.

Alligator in The Ultimate Collection Of Maya 3D Tutorials

Next-Gen Environment Textures
A tutorial by Daniel Vijoi on creating next-gen environment textures in Maya. This tutorial focuses more on texturing.

Next Gen Environment in The Ultimate Collection Of Maya 3D Tutorials

Sohrab
Making Sohrab, by Farzad Dalvand.

Sohrab in The Ultimate Collection Of Maya 3D Tutorials

Male Green Frog
Tutorial teaches you how to create a photorealistic render and 3D model that can be used for animation.

Male Green Frog in The Ultimate Collection Of Maya 3D Tutorials

Steam MasterNext
Making Steam Master: next-gen game head by Sorin Lupu.

Steammaster in The Ultimate Collection Of Maya 3D Tutorials

Spitfire War Plane
In this tutorial, you see how to model a Spitfire war plane.

War Plane in The Ultimate Collection Of Maya 3D Tutorials

Swimsuit Babe
Make an attractive woman, by Jimmy Chow.

Swimsuit in The Ultimate Collection Of Maya 3D Tutorials

Fruit Tarts
Make lovely fruit tarts, by Hau Ming.

Fruit in The Ultimate Collection Of Maya 3D Tutorials

Last ELF
Make the Last Elf in Maya. The author, Piotr Fox Wysocki, has done everything in detail to give it a real-life look.

Lastelf in The Ultimate Collection Of Maya 3D Tutorials

Skullhead Mobster
Making Skullhead Mobster, by Harsh Borah.

Skullhead01 in The Ultimate Collection Of Maya 3D Tutorials

Prince
Making Prince, by Robert Vari.

Prince in The Ultimate Collection Of Maya 3D Tutorials

Tiger Zoo
Making Tiger Zoo, by Massimo Righi.

Tiger in The Ultimate Collection Of Maya 3D Tutorials

Prehistoric Animals
A demonstration of how this artist renders realistic-looking prehistoric animals.

Pre-historic in The Ultimate Collection Of Maya 3D Tutorials

Ingrid Bergman
Making Ingrid Bergman, by Max Edwin Wahyudi.

Ingrid Bergman in The Ultimate Collection Of Maya 3D Tutorials

Morgane
Modeling Morgane in Maya, by Cousigne Adrien.

Morgane in The Ultimate Collection Of Maya 3D Tutorials

Breaking Subsurface Scattering into Render Layers in Maya
This tutorial is about the process of breaking the subsurface into rendering layers and compositing them in post.

Subsurface Scattering in The Ultimate Collection Of Maya 3D Tutorials

Portrait of a Troll
Jonas Persson creates this Portrait of a Troll.

Troll in The Ultimate Collection Of Maya 3D Tutorials

Cheese Platter
Detailed tutorial on making a cheese platter, by Hau Ming.

Cheese Platter in The Ultimate Collection Of Maya 3D Tutorials

Quiet Room
Making a quiet room, by Yan Chan.

Room in The Ultimate Collection Of Maya 3D Tutorials

Gladiator
Making a gladiator, by Christopher ADAJAR.

Gladiator in The Ultimate Collection Of Maya 3D Tutorials

Joker
Making the Joker, by Mohammadtaghi Aibaghi Esfehani. The detailing is done with ZBrush, texturing and matte painting and shave and haircut with Adobe Photoshop, and the finaly rendering with Mental Ray.

Joker in The Ultimate Collection Of Maya 3D Tutorials

Varga
Making Varga in Maya.

Varga in The Ultimate Collection Of Maya 3D Tutorials

Old Farm
Creating an old farm, by Daniel VIJOI.

Farm in The Ultimate Collection Of Maya 3D Tutorials

Trapped
Making Trapped, by Massimo Righi.

Trapped 14 in The Ultimate Collection Of Maya 3D Tutorials

Fatjon’s Performance
Making of Fatjon’s Performance, by Qu Yu Cheng.

Fatjon in The Ultimate Collection Of Maya 3D Tutorials

High Polygon Realistic Character Creation
Creating a realistic high polygon character in Maya.

MT Render2 in The Ultimate Collection Of Maya 3D Tutorials

Gordon Ramsay`s Caricature
Making Gordon Ramsay, caricature by Jason Edwards

Gordonramsay in The Ultimate Collection Of Maya 3D Tutorials

Turtle
Maya tutorial on creating a realistic-looking turtle. Part 1, Part 2 and Part 3.

Turtle in The Ultimate Collection Of Maya 3D Tutorials

Street Cop
Creating a street cop, by Mashru Mishu.

Street Cop in The Ultimate Collection Of Maya 3D Tutorials

Dr Julian
Maya texturing tutorial by Julian Jeremy Johnson-Mortimer.

Dr Julian in The Ultimate Collection Of Maya 3D Tutorials

Character Walk Through
Maya tutorial on creating a stunning character.

Character in The Ultimate Collection Of Maya 3D Tutorials

Meet You
Making of Meet You by Zhang Sheng.

Meet-you in The Ultimate Collection Of Maya 3D Tutorials

Facial Animation Rig for Delgo
This tutorial from Warren Grubb shows how he created a facial animation rig for this character, which is more powerful and flexible than standard multi-targeted blendshape rigs.

Delgo in The Ultimate Collection Of Maya 3D Tutorials

Character hair
This tutorial shows how to create low poly hair for game characters using lots of images and some printscreens directly from the application used ( Maya, Photoshop, etc.)

Varga Hair in The Ultimate Collection Of Maya 3D Tutorials

Next-Gen Game Car
Model a game car without blueprints. This tutorial covers modeling, UV mapping and texturing.

Next-gen in The Ultimate Collection Of Maya 3D Tutorials

Mini Cooper
This Maya tutorial focuses on shading and texturing.

Mini Front Big in The Ultimate Collection Of Maya 3D Tutorials

Classical Girl
Making a Classical Girl by Wang Shiyong.

Classical Girl in The Ultimate Collection Of Maya 3D Tutorials

Foot
Modeling a foot in Maya, by Steven Stahlberg.

Foot in The Ultimate Collection Of Maya 3D Tutorials

Dear all Visitors and Commentors… Grapikom is glad that you like the articles being post in this blog and having great information for free, to EXTEND your gratitude may we request please to follow us on our tweets (by clicking Grapikom/Twitter be a follower) or be a fan of Grapikom (by clicking Grapikom Fan Page and LIKE it). Thank you very much and more great articles soon!

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25+ Photoshop Tutorials for Poster Design

On 30, Dec 2009 | 321 Comments | In Blog, Tutorials | By grapikom

For Photoshop users who are interested in experimenting and learning something new, poster design is an excellent way to practice. With a large canvas area and unlimited possibilities, there is plenty of room for creativity. Last year I published a collection of tutorials for designing posters in Photoshop. Since other outstanding tutorials have been published since then, today we’ll feature another 28 tutorials.

Create a Furious Pink Panther Poster

Photoshop Tutorial - Poster Design

Create and Then Shatter a Grid, While Making a Typographic Poster

Photoshop Tutorial - Poster Design

Designing a Typographic Concept Poster

Photoshop Tutorial - Poster Design

Designing a Portable Gaming Device Poster

Photoshop Tutorial - Poster Design

Make a 3D Colour Explosion

Photoshop Tutorial - Poster Design

Creating a Retro Grunge Poster

Photoshop Tutorial - Poster Design

How to Draw an Electronic Angel Working Up an Image of a Girl

Photoshop Tutorial - Poster Design

How to Design a Rockin’ 80’s Party Poster

Photoshop Tutorial - Poster Design

Giving a Mafia Look to a Business Photo

Photoshop Tutorial - Poster Design

Create a Mock-Retro Poster Concept

Photoshop Tutorial - Poster Design

Poster from the Words

Photoshop Tutorial - Poster Design

Make a Turn of the Century Vaudeville Poster

Photoshop Tutorial - Poster Design

Awesome Snowboard Poster

Photoshop Tutorial - Poster Design

Make an Inspiring Artistic Poster with Drawn Elements

Photoshop Tutorial - Poster Design

Create an Impactful Child Welfare Poster

Photoshop Tutorial - Poster Design

Design a High Impact Gig Poster Suitable for Screen Printing

Photoshop Tutorial - Poster Design

Retro Movie Poster Art

Photoshop Tutorial - Poster Design

Create Sci-Fi Poster Art in Photoshop

Photoshop Tutorial - Poster Design

How to Create an Ice-Cold Poster with 3D Text

Photoshop Tutorial - Poster Design

Creating a Grunge Rock Poster

Photoshop Tutorial - Poster Design

Never Forget

Photoshop Tutorial - Poster Design

Create a Poster Illustration with Floating Floral Elements

Photoshop Tutorial - Poster Design

Sweet Radio Station Advert Design

Photoshop Tutorial - Poster Design

Orange – Design Your Life

Photoshop Tutorial - Poster Design

Make a Cut and Paste Rock Club Flyer

Photoshop Tutorial - Poster Design

Create an Awesome Music Poster

Photoshop Tutorial - Poster Design

Making an Anti-Terrorism Poster

Photoshop Tutorial - Poster Design

Gig Poster Art in Photoshop

Photoshop Tutorial - Poster Design

Dear all Visitors and Commentors… Grapikom is glad that you like the articles being post in this blog and having great information for free, to EXTEND your gratitude may we request please to follow us on our tweets (by clicking Grapikom/Twitter be a follower) or be a fan of Grapikom (by clicking Grapikom Fan Page and LIKE it). Thank you very much and more great articles soon!

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